Call of Duty 5 World at War oyununa ait tüm resmi yamaları tek paket içerisinde bağlantıda bulabilirsiniz.Call of Duty 5 Official Patches Bundle Pack
Call of Duty 5 World at War v.1.1 - v.1.7 Patches READMEFixed in 1.7 Patch-Fixed an MP server crash exploit.-Fixed a voice chat crash on systems with no default recording device selected.-Fixed an issue causing erroneous duplicate qport errors.-Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to Auto-Assign in team-based gametypes.Fixed in 1.6 Patch- 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!- New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!- Demo Playback can no longer affect rank.- Favorites list now ignores filter settings.- Fixed S&D round counting error when roundlimit is reached.- New feature: in-game Add to Favorites.- Friends list: green online indicator.- Starting the game in Safe Mode will no longer toggle the "Soften Smoke Edges" graphic option.- Fixed various crashes.- Mods: Client will no longer join a modded Co-Op server via Game Invite unless they have that mod loaded.- Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.- Mods: All singleplayer levels can now be run with a mod loaded.Fixed in 1.5 Patch- 3 new Multiplayer maps: Bonzai (mp_Kwai), Corrosion (mp_stalingrad), Sub Pens (mp_docks)!- New Nazi Zombie map: Shi No Numa (nazi_zombie_sumpf) featuring Imperial Zombies, Perk machines, flaming Hell Hounds, and the deadly new Wunderwaffe DG-2!- cg_DrawFPS 1 now only displays FPS and cg ms/frame.- Added RCon command "teamstatus" to display players’ team information.- COOP hosts can now kick players from their lobby.- Fixed a spawning issue for dogs in MP.- Fixed a pathing issue for Nazi Zombies.- Fixed an instance of the player model displaying incorrectly.- Some unhandled exception errors have been addressed.- Fixed the server browser’s refresh functionality when the Source is set to ‘Favorites’.- Added support for CODTV.- Mods: Added joinsquad script function.- Mods: Players can now join COOP lobbies that are hosting map names with more than eighteen characters.- Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps.- Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ problem.- Mods: Increased the amount of mods displayable in the Mods menu.- Mods: Fixed a crash related to the mod.arena file.Fixed in 1.4 Patch- 3 new Multiplayer maps: Kneedeep, Nightfire, Station!- Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!- Improved spawning logic.- Auto balancing improvements.- COOP matches already in progress are no longer counted in the browser.- Mods: IWD’s can be placed in the usermaps folder.- Mods: Hold Breath / Sprint functions as intended.- Fixed lag caused by shooting at tanks.- Rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.- Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.- Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.- Martyrdom no longer causes direct impact deaths in Hardcore modes.- “Bayonet jumping” has been disabled.Fixed in 1.3 Patch- /record and /demo enabled.- Added Team Names to Kill loglines.- Added Round Win and Loss loglines.- Added Timestamp loglines.- Added Additional action logging (took flag, destroyed headquarters, planted bomb, etc).- Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.- Screenshots no longer overwrite each other.Fixed in 1.2 Patch- Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!- Fixed exploits that allowed for power ranking servers.- Fixed router related server authentication errors.- Fixed HTTP Redirect functionality for downloading mods.- Fixed sound device crashes stemming from Emulated Sound Devices.- Fixed exploit which allowed players to color their name tag.- Hits now register properly while targeted player is leaning.- Enabled /cg_drawfps in multiplayer games.- The /cg_fov dvar value no longer resets to default in between matches.- Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.- "Accept Game Invite" is bound to its default key, F10.- Implemented fix for attempting to join password protected servers from the server browser.- Fine tuned Bolt-Action Rifles for balance.- Screenshots no longer overwrite each other.- Fixed various multiplayer map related issues and exploits.Fixed in 1.1 Patch- Mods are now enabled in Co-op, Single Player, and Multiplayer.- Players will now be notified when a new patch is available.- Improvements for SLI support.- G_Spawn: no free entities crash has been fixed.- Server no longer runs out of script variables.- License key is no longer required to run a Dedicated Server.- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.- Various fixes in Server Browser.- Players will no longer see multiple friend invites from the same friends.- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.- Clan Tags will now display in game where appropriate.- Map holes fixed- Spawn improvements and weapon balancing
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\version.inf
D:\Activision\Call of Duty World at War\version.inf
HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Call of Duty World at War\version
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Activision\Call of Duty WAW\version
[Version Info]ExtVersion=1.6IntVersion=47.1Language=255Branch=0.0QA=5793[Product Info]Platform=PCProduct=Call of Duty: World at War
Arkadaşlar Cod 5 e yeni gelen zombi mapları icin patch 1.7 ye kadar sorunsuzca kurup oynamıştım ancak hiçbirşey yapmamama rağmen oyunum patch 1.0 a döndü patch kurulumunu tekrar yapayım diyorum 1.7 patch ı kurulu diyor konsoldan patch ile eklenen haritaya gireyim diyorum ordanda hata veriyor ancak dosyaları biraz karıştırınca gördüm nazi_zombie_prototype.ff dosyası duruyor bu harita oynamak istediğim harita patchlarda yeni gelen silahlar vardı onları kontrol edeyim dedim onlarda gitmiş yardımcı olurmusunuz oyunun setubuna sahip değilim silmeden patch kaldırma vb. oluyormu ??